Procedural Vegetation Setup

Hi,

I have started to take a look at the new Procedural Vegetation tools and they look pretty promising, but they only really work with the provided sample assets.

I would love to start building out custom trees to use with this system but it seem that they need to be defined using a JSON file or files. In 5.7.0p1 this is referred to as a Preset and are accessed via a DataAsset. (It seems to be named differently in Main but still appears to be JSON).

Could you please provide the Schema for the JSON file(s), or even better, make the JSON files that were used to build the sample content available to reference?

Many thanks,

Ross

Steps to Reproduce
Unreal 5.7.0p1, Win64.

Hi Ross, I am going to close out this ticket since I see we have kicked off an email thread that will discuss any details further. Please let me know in case you have not received it yet.

[mention removed]​ we have exactly the same request here. Can you add us to the email conversation please? Thank you.