Procedural Trees in UE?

Is there a Procedural Tree creation system in UE?
Something like Speed Tree that allows the user to design trees and animate the leaves?

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There are a few things on the marketplace, but nothing native. However nothing I saw was the quality you could get with speedtree.
Also, not sure as I haven’t bought them, but I think I haven’t seen animation as an option for them.

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Would you happen to know the best way to animate leaves within UE? Without the need for other DCCs?

The leaves are not thin poly planes, they are thick cartoony leaves with modeled branches. Would be nice if there is UE way to animate the branches slightly and animate the leaves with more flicker. Yet still keep the leaves on the branches.

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My favorite tool is the Procedural Foliage Tool on the UE Marketplace. Works like a charm.

As for animating trees and leaves…

That is generally how to do it. You can animate each individual leaf using the same methods.

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Thank you, the video is wonderful. I’m trying it out.

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How did he keep the leaves from separating from the branch? Did the verts connecting the leaf to the branch have the same vertex colors?
If so, was it a black white vertex color or was it the red vertex color?

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I got the leaves to stay on the branches with vertex painting.
Trying to figure out why the wind direction does not work.

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Sorry for the long delay in answering. Have you found the solution yet?

In any case, I would imagine you would use a texture map that conforms to the UVs of the leaves that determines how much wind movement will affect it.

Often the red channel is used, yes. But try both.

CorsairOfLight

Yes, I found a procedural tree creation tool in Houdini. Houdini has a plugin for UE5.

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Fantastic.