Hi Omberone, thanks for this great resource. I was wondering if you could share a complete code sample along with the article? Many of the variables aren’t declared within the scope of your code snippet and I’m wondering what types these should be, how they are declared, etc.
For example, how do I get the texture that I imported into the editor referenced in my C++ code? What data type should the list of materials be, or the list of colors? And how do I get the reference to the material I need to make a dynamic instance of?
It’s been a long time since I used C++ at all and have never used Unreal before so diving in is a little daunting. Thanks so much for the help you’ve already provided.