Procedural Texture Generation

Looks like you’re missing a module. Make sure you have all of the following (not sure which one addresses this linker issue);

 PrivateDependencyModuleNames.AddRange(
            new string[] { 
                "RenderCore",
                "ShaderCore",
                "RHI",
            });

If you’re not aware, this goes into your “Project”.Build.cs file