I don’t want to use material editor. I want to do it in some way using c++ so that I can have more freedom. Any more info I can find on unreal shader files? I am not sure which is effective, procedurally generating textures or materials.
I plan to use semi-procedural generation. Like generating a grey scale image and blending between a few textures I already have.
I don’t think writing shaders will achieve what I want. E.g. I have a planet surface and I have craters of different types What would be the best method to procedurally generate the craters over the planet surface?
I don’t think I can do something like that with material editor alone. I cant find anything regarding procedurally generating 2d Textures.