Hi,
I recently bought this and write a review on the Marketplace and asked questions there too. Great product!
I really want to use this for my ARPG to help with my random overland missions. It has so much potential and is only missing a couple of things as I state in my review would make it perfect for me.
The big one is currently there is no way to influence the kind of terrain we get, as in its bounds. I don’t want the terrain to go to the edges of the map. I essentially want to either define a ‘buffer’ around the landmass or choose a preset starting point of say ‘Island’ and this would set certain rules for the generator. This alone would be a game changer as at the moment I don’t know if I can use it because the terrain goes to the edge of the map and the player can reach it.
I also would like to know if its possible to use my auto material to spawn the static mesh grass asset onto the grass layers. This works on landscapes but not on this terrain.
I can’t use the nature spawner for this because the results are not realistic and there’s no way to refine spawning to leave out certain areas, such as rock for grass spawning etc.
Just these two having a solution would mean I have the basis for unlimited mission areas so would cut down massively on bespoke content I would have to create manually.
Cheers,
Daz