Yes, thank you for your help. Its doing what I though it would do.
Let me ask another question. Lets say I have 3 different materials for each building. IE For buidling A has 3 materials. One shows the building color gray, one is red and one is brick. How would I get those material to show up randomly when I am dragging out or coping this blueprint.
So right now it works everytime I move or copy the bp it randomly creates one of the 7 buildings but they ( A,B,C,D,E,F ) always have the same material on.
So I am back on this today. I set up the BP correctly, I think.
My Select has 3 different texture maps set for 3 options. The create dynamic material instance Function has the parent set to a material that has one texture map set for the base color. I defined the static mesh with one of my buildings and the same material that is in the create dynamic material instance function.
I am a little lost on what is supposed to happen now? It doesn’t seem to be working.