I am new to BP and I am looking for some advice on how to create some procedural meshes. I have successfully created the first part. I have imported 6 buildings ( as one mesh not 6 individual meshes) and I have created a BP to generate it on the X,Y. As you can see it looks very repetitive.
How would I go about making something that would shuffle the order of the meshes? Is that possible?
Each mesh as it’s own BP. Procedural Bldg BP would randomly select a bldg bp from a list and spawn it. Use the bounds of the first mesh as a location guide.
A more complex approach would be to have each Bldg BP use an HISM component. Then instead of spawning BP’s you’d add an HISM instance to the match bldg bp. You’d need an extensive config for this.
Could you show a screenshot of what you’re doing? There should be no need to manually create variables. But if you created a variable to reference a static mesh, you can set it directly in the details panels: