Procedural Mesh Slicing Replication

[TABLE=“cellpadding: 8”]

Multiplayer Slicing
for Dynamic Destruction of persons, places, things…

Not quite 100%. A couple of issues:

  1. Clients work intermittently (20% success) on Dedicated Server.
  2. Slice Proc Mesh Half Sections movement don’t replicate properly.

If anyone has this working lets discuss.

Per Post How do I replicate a UProceduralMeshComponent? #4:

These are great tips. I had to implement a custom movement replication function for the the sliced procmeshcomponents half sections generated with the slicing to keep the sections orientation on the server/clients sync, This is orientation sync is required to ensure slice plane is replicated properly on all clients.

Top Post Video Update. Watch the Video!

Or this one.