Hello everyone!
Recently I want to try some procedural mesh generation in unreal. So I start to construct some triangle and quad grids in cpp and the grid data is created very well and displayed nicely by Draw Debug Line in the Blueprint(Only some performance issues when the grid is large).
However, when I want to generate really mesh in the game I am getting a little confused. There are some similar components in the Blueprint to draw the mesh which are DynamicMesh, CustomMesh, and ProceduralMesh. I suppose I should use PreceduralMesh Component but it says this feature is experimental and may be substantially changed in future releases.
I wonder which component I should use in order to generate a grid of mesh.