Procedural Mesh Generation. What choose?

Hello, all!

How correct mesh generation? I have some points (of triangles) and I want generation meshes with collision.

UCustomMesh generation only visual component.

UProceduralMeshComponent mast generation meshes with collision, but the don do it. I use this tutorial:

Where I wrong? May be comebody can help me?

The last parameter to CreateMeshSection is bCreateCollision. You need to set it to true instead of to false for collisions to work.

Keep in mind that there is a big performance penalty for using it. I think the optimal way to do it is to make a second invisible procedural mesh with less polygons that envelopes the first procedural mesh and enable collisions on it.