Procedural mesh component ray tracing

2020-08-11_procedural mesh raytracing.PNG.jpg
so I’ve been playing with ozone’s (Kitestring - Bringing ideas down to earth to get work done.) new rig tools today, and I discovered that the procedural mesh doesn’t update when an ozone channel is triggered.
It does fix itself when you toggle the ‘visible in raytracing’ off and back on. I’m assuming it;ll be fixed in a later unreal version.

but in the meantime, I was thinking maybe there might be a way to refresh that radio button in blueprints, but I’m not sure how, anyone know how I would set something up for this? I’m new to blueprints