I just started using ue4 and recently I’ve been working with the Procedural Mesh Component. Generating a mesh works fine. I’m generating a scalar field from a static mesh and then I triangulate this scalar field with the marching cubes algorithm to produce the same mesh. The generated mesh looks fine except maybe a bit dark.
However, I cannot get the mesh to collide with other objects. It seems to simulate physics, being affected by gravity and responding to AddForce() calls but no collisions. Does anyone have any idea as to what the problem could be? I thought the procedural mesh component would simply generate simple collision if I flagged the collision bool as true when calling “CreateMeshSection(…)”.
My mesh generator has two components, the procedural mesh component and a static mesh component. Both are initialized in the constructor. The procedural mesh is then created in BeginPlay() and the static mesh is unregistered and destroyed there as well.
Thankful for any tips or hints,