Procedural Material Toolkit - Feedback, Troubleshooting and Request Thread

A much improved version is ready to go, and should be landing on the Marketplace in a couple of weeks. Now includes 2 full new environments. I’ve also renamed it the “Procedural Surface Toolkit” since I feel that better explains its intended use.

Description:
Materials, textures, substances—all elements working towards a final goal: convincing and richly detailed surfaces for your environment. The Procedural Surface Toolkit is a replacement for the traditional paradigm of authoring surfaces outside Unreal Engine, simply provide the geometry and let this toolkit handle the rest. Let the toolkit paint your world for you; dirt, snow, rust, moss and decay all placed in real-time, reacting to the environment around them.
Included are three fully realized environments for study or use: a scorching African Desert, a decaying World War 2-era factory and a frozen polar island. These should also give you an idea of the breadth of content you can create with the Toolkit, and the different approaches used to solve each distinct surface.