Hi
is there a way to texturize with Procedural maps in the unreal engine?
what about v-ray for unreal?
is there a way to texturize with procedural maps in the unreal as with rhino?
thanks
Hi
is there a way to texturize with Procedural maps in the unreal engine?
what about v-ray for unreal?
is there a way to texturize with procedural maps in the unreal as with rhino?
thanks
texturing with procedural maps
diffuse: procedural checker
bump: procedural noise
https://static.chaosgroup.com/images/assets/000/002/318/articles_2_columns/vray-sketchup-textures.jpg?1490203782
in case of sending from v-ray 5 from rhinoceros to v-ray to unreal:
if I import a scene, through the v-ray scene file, which has procedural maps in the materials, does it import procedural maps?
or do i have to bake?
You can use coordinate, vector, noise, and vector noise expressions to create procedural textures.
You can also use procedural functions to do things like generating a normal map from a black and white height map.
According to the documentation:
Given the cost of all of those functions in a materials, you are probably better off manually messing with the UV of a small texture to generate a “random” effect.
There are billions of ways to do this.
from tiling the same texture rotated differently to having different sizes overlap.
And I do think that instruction count wise all those ways would end up being Less than a noise node.
At the same time the noise node does have settings, so it’s isn’t a guarantee.
Under vector noise, it says:
However, for Cellnoise and Perlin 3D noise, it says:
In most cases, though, you’re better off just using a texture. You really only need procedural textures whenever something will be changing in real-time, like snow or mud.