Okay so I’m trying to make procedural hallway generation using blueprint actors and right now all I have is a simple Hallway actor and a hallway generator.
The hallway actor is a simple blueprint actor with just a floor mesh and it also has a scene component on each edge. from what I know I can connect the hallways together using scene components.
The Hallway generator is just a regular actor blueprint that I want to store all the generation code in. There is a scene component in the hallway generator that I want to use as the start point for the hallways generation. right now all the generator does is spawn a single hallway and that’s pretty much it.
I want the Generator to spawn a hallway piece and then spawn another one and attach the new one to the previous hallway piece from one of the scene components at its edges.
I have no idea how to do it, I haven’t even found a way to make the hallway spawn with one of its edge sockets attached to the hallway generator spawn point. I’ve spent all day looking for solutions on how to spawn actors off of actors and attach them at certain points but I have found nothing.
If you need me to go into more detail about what it is I’m trying to achieve just ask and I’ll explain.
okay nevermind I got my blueprints working, sorry for the vague answers I was tired when I wrote most of this stuff so my brain didn’t function properly to make coherent stuff lol.