Okay, so I’m starting work on a game that has procedural generation as one of the main points of the game and I just have one question on what to use when doing it.
Should I use blueprint actors as hallway pieces and rooms or should I use Static meshes? I’ve also heard of using Instanced levels but I have no Clue on how to use instanced levels. I’ll explain the procedural generation down below, but for now I just want to know which one of these would be good to use when creating a procedural level generator, I’ve seen that using blueprint actors in procedural generation isn’t exactly good on performance, but it seems like using blueprints would allow me to have some control on the actors.
The game is confined to a small level that has different areas each with a different theme and all the procedural generation is, is just hallways that spawn in these areas while also connecting to all of the other areas in the level. Rooms will spawn off from the hallways, each room is going to be prebuilt meaning the room size and what it looks like isn’t procedurally generated. If you need me to explain the procedural generation system more please let me know and I will tell you.