I’m running into a strange problem where I can spawn foliage on a static mesh (like the default floor in a level) just fine, but when I try to put some on a landscape nothing happens. I can literally just move the spawner over a few inches from the mesh to the landscape and bam, foliage gone won’t spawn there.
What gives? This happens regardless of importing a heightmap, or just generating landscape without one.
Can happen when trying to paint foliage too.
Thanks for any suggestions