I am trying to use the procedural foliage spawning but for some reason it is not spawning anything on the landscape. It does however spawn trees on top of building etc but it will not spawn on the landscape at all.
Following the tutorial in the following link I created a test. This test involved spawning two meshes within the procedural foliage spawner. I am able to see my meshes that I added to the spawner on a landscape.
Are there any steps that you have taken that are different than the ones in the tutorial? Are you resimulating after you make any adjustments to the spawner?
I have followed pretty much the exact same steps as you did in the video. I do re simulate when I make any changes but it still doesn’t spawn anything on the landscape layer itself. If I add static meshes into the scene it does spawn on top of these just not on any of my land scape.
I’m having the exact same issue. Procedural foliage not spawning on landscape layers, but will spawn on mesh. Landscape rotation is set to 0,0,0. I know that’s been an issue in the past. When I remove the layer requirement, foliage spawns in just fine.
Wow, thank you so much! I was having a similar problem to the OP and your suggestion of setting the landscape rotation to 0/0/0 solved the problem. The procedural foliage spawner now works correctly!