Procedural Foliage Spawner: Is it possible to bake your results?

Is it possible to “bake” or “freeze” the results of the procedural foliage spawner? Now that things are placed nicely in the environment, I would like the meshes it is placing to be actually placed there and not just a result of the volume. This is key so that I can tweak placement and use the volume as a good starting off point when arting a large environment.

The desired goal would be to have the meshes it is generating to be actually placed so I can rotate and move them each individually after the volume placed them initially.

You can move and rotate them using the single instance tool within the foliage painting tool. It’s a little arrow/cursor icon if I remember right. Select it, then select any instanced mesh, and you can move or rotate it as needed.

Thank you!