I’m trying to use the procedural foliage spawner and no matter what, it crashes Unreal Engine.
I was following along tutorials for several plugins and marketplace packages (Terraform Pro, Brushify and Procedural Landscape Ecosystem) and the spawners crashed Unreal when I tried to drag them into the scene from the content browser.
For testing purposes to see whether it had anything to do with the content, I made an empty spawner. No meshes or anything and dragged it into the scene. Unreal crashed just the same. If an empty spawner is causing a crash, that sounds like something related to the engine itself.
I checked the forums and found a few other people bringing this up, but with no real answers as to what is causing it or how to fix it. Is there anyone who understands why this happens? Either in the community or Epic?