posted this on answerhub almost 3 weeks ago. now that 4.8 is out in full state and we even got to see the Kite Demo, I thought it’s time to push this topic more
basically enabling collision on foliage kills the performance if used on an open-world scale (what it is meant for). so we’re left with a very nice feature that is turned almost useless as it cannot be used for gameplay
and I was surprised to see the Kite Demo has no collision for trees or even rocks
here’s the answerhub post:
https://answers.unrealengine.com/questions/233264/procedural-foliage-spawner-performance-collisio.html#comment-233264-form
so for anyone that might want to use this functionality, I’d ask to upvote my answerhub post (as it’s Epic’s measure of “community interest” into answerhub issues). I’m hoping if Epic sees enough community interest it will at least cause a response from them