Procedural Foliage spawn (grass)

Hello unreal team!
I have an issue where I can not find how to make the grass denser. I have tried looking at your page for what each parameter does but I’m still confused. I tried setting the initial seed density to 10 and later 100 but there was barely any difference and when I tried going higher the engine crashed. The grass model is kind of large therefore I needed to scale it down a bit. My question for you is how do I make like the last pic? I used landscape foliage for the last pic and it looks like how I want it, unfortunately, I can’t manage to recreate it in Procedural Foliage spawner.