I am using the PF spawner to create lots of trees in a landscape.
The trunk/branches and the leafs are having the same sine based sway effect, and it works perfectly when I just inserts a couple of trees into the landscape. The sway is controlled by material instance parameters and not by a directional wind source,
I have found that the more instanses the PF spawns the less the wind/sway effect, so when its like 10 trees its fine but at some point the sway almost disapears.
I suppose that if I manually create a lot of instances the problem will be the same, but im not sure.
I have read some other post about the same problem but no solutions.
It seems strange that the number of instances can influence each instance.
I have attached part of the material graph for the trunk, which have the effect to bend the whole trunk based on some sway parameters.
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I just plugged Mesh Particle Pivot Location into my PivotPoint instead of Object Pivot Location, but that changed nothing for me. I’m on 5.0 by the way.
I was using BoundingBoxUV node for extracting height info of instances [following PrismaticaDev wind tutorial] but I replaced it with Absolute World Position (excluding material offsets) and divide it by ObjectPivotPoint and now it’s all fine.