Procedural foliage flickers/disappears when moving the camera

https://www.youtube.com/watch?v=6O6YamYWs-8&feature=youtu.be

Anyone else encountered this? If I only have one foliage spawner it’s ok but as soon as I add more it starts to behave oddly. This is in a very large tiled world with origin shifting. It doesn’t do it on a small basic level. I bet its something simple but I am completely stumped :frowning:

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