I am trying to get the procedural foliage spawner to only spawn foliage on a static mesh based on material ID.
So this is my desired pipeline:
- Import a static mesh with multimple material elements, ie. Grass material, Dirt Material.
- Procedurally place a grass mesh only on the area with the grass material applied
- Procedurally place a plant mesh only on the area with the dirt material applied
Is this possible?
Many thanks in advance