Procedural foliage and LODs - not working ?

I am having issues with procedural foliage and LODs: https://answers.unrealengine.com/questions/729560/procedural-foliage-doesnt-work-with-lod-and-doesnt.html

Basically when using static mesh instances with LODs and vertex deformations (wind) for Procedural Foliage, none of that works (trees don’t sway and LOD doesn’t switch). Has anyone had this issue? How do I make procedural foliage instances switch LODs ?

Thanks beforehand