This is my first contribution but I was using Unreal Engine for years…
I am working on an open world solution (Real open world) with real time data streaming and with no loading time.
I use GIS Data to generate procedurally the whole earth. The GIS Data is read and used on runtime, nothing is baked.
I am using custom projections (WGS-84) to simulate a real size earth (Yes you can see earth and create real size planets!).
The visual is correlated with the real data.
The application is highly multi threaded and resources are loaded and unloaded on runtime.
Here is a small demonstration
I have only data covering 220 Km x 220 Km (2 Degrees x 2 Degrees)
It’s possible to generate any other planet…
Here are some other features:
-Procedural Imagery based on GIS data
-Real Size World
-Fully automated terrain generation
-Procedurally generated from any GIS Data
-OGC CDB Support
-Fast data loading
-No loading time
-High frame rate (75-100 f/s with dense data and complex terrain at high speed (>560 m/s))
-Fast loading after reposition
-GIS Data 3D Editor
-Shifting and re-projection to maintain precision
Thank you for your feadbacks!