Procedural dynamic Automatic Landscape Material Set 3 Tropical Islands

Hello Axxi

Can you be more specific with your question? What do you mean with is “Epic gives that for free already” do you have links that validate this statement in the context of what I am offering?

What I am selling is in no way anything redundant. I did build this solution to solve something that is not covered by what is already in the engine without putting some intensive work behind implementing it.

Pleas see the Technical Details as they are described on the marketplace Item:

“This package offers you an all in one solution that requires no painting of material layers. All you have to do is edit your landscape in the editor and the Automatic Landscape Material is doing all the work of making everything you just edited look properly textured. This offers you a huge speed advantage when working on landscapes and looks also rather believable since the texture is driven by the real landscapes structure and features.”(AutoLandscapeAlpine: https://www.unrealengine.com/content/060bdb4a48334b1d9cf3b430710e477d#&gid=1&pid=3)

So you are right when it comes to landscapes and textureing them the engine is doing that but you have to either paint the material distribution splat textures by hand or you have to import them from an external tool along with your level height map like explained in this tutorial ( 5. Painting Landscape Materials | Unreal Engine Documentation ). This solution function but requires additional work when you start editing the landscape in the editor since you have to adjust the textures distribution by hand painting it when you change the height map. This is what makes the difference between both solutions the standard one is static and this one is automatic.

See this video link for an explenation: Automatic landscape texturing - YouTube