Expanding on what wrote - I think a material for the shore with some specular/wetness to it would be nice.
For my part I think the foliage/forest is a bit too uniform - the canopy seems to be at a consistent height, which is really noticeable. Put in some more scaling especially on the Z axis so you can get a less-uniform canopy and it will look nicer. I also think making a varying the leaf material’s shade of green will help a lot.
You are both right from a far the looks rather uniform. However close up it is detailed and uniform is better than visible artifact. Think I can adders that by adding another macro distribution texture.
That is a good point, I am adding a setting that controls the specular/wetness on the shoreline. To make things more believable. The feature is already in the materiel and has been used before to make snow on mountains look specular.
The plants are just a test to see if the performance is OK the have not been placed in the map with any artistic considerations. So there is room for improvements.
I think I can get variations on the leaf Material in a procedural way by looking at the world position and adjusting some of the parameters.
Small suggestion for the wet , which looks quite awesome I suggest making it go further up the shore a bit, as if the tides were lapping up and going back down. I’d also darken it slightly more so that it’s noticeably darker than the dry at a distance. I think that will improve things even more.
The palm tree trunk texture doesn’t look very appealing to me but other than that (and the things mentioned by n00854180t and ) everything looks pretty darn decent to me! keep it up
If you take requests, I would like a (preferably larger) map where it nicely transitions from the island shore to really really deep waters, so it can be used for underwater exploration for example.
I did an update to the tree trunk and added more details to it see image. In regards to the map, I am putting two 20 km big maps together with about 5 to 12 different island on them. I think that I can include deep water sections. How deep should it go ?
It is not about level design, its juts to show some of the things that are in the package.
This is all still work in progress so if you have suggestions let me know. I put some rock and plants as addition to the materiel system and maps in to this package
This is one out of 32 Island’s in the Set, Have fun exploring.