This is a prevue playabel demo where you can see what will be part of the “Procedural dynamic Automatic Landscape Material Set 2 desert edition” that I am now working on after I submitted the Procedural dynamic Automatic Landscape Material Set 1 Alpine edition. I created new generic base textures and adapted the Procedural system to work for deserts and canyons.
If the marketplace supports that yes at some point. However for now the desert edition is still work in progress i will submit it to the marketplace review next week.
sorry but, while this looks nice, to me this looks like ‘flows and sediments’ are more of the same slope-based texturing.
can you tell if it’s the case? and if not, care to elaborate a little?
Can you make your own deserts with the material? , i used world machine so if for instance i do a world machine terrain it will work rigt away? or i will need to do flow maps form world machine ect .
If ont what you will need to make your own terrains not using yours but your materials yes instead to work?
Same ! I’d be more interested in a “Terrain Texture Pack” than a terrain (geo) pack, since most of us have specific features we need to have present, so something that would take into account slope, and elevation to vary materials, and do it intelligently would be a nice asset to use on the terrain I can get out of worldmachine.