Yes, you could create your own deserts. I just bought this asset and migrated the material instance and it’s base material to a third person playground project, created a blank new plain UE4 landscape and choosed the material instance as material (no other magic used). I could use the sculpt brush to create my own heightmap and the material is doing it’s job (that wet looking stuff at the lower part of the screenshot is the “snow” line which height could be set via material instance slider):
So far so good. I think the material would be part of my game saved me time and …was worth its money and got my 5 stars (because it looks good from third person view and even from distance). However, to be honest, I’m not sure if I bought the right asset pack. The download was about 7GB …but seriously I don’t need heightmaps. I built my own heigthmap generator many years ago and using UE4 I still don’t need it but could just press left mousebutton and get lots, lots of sand (all those mountains on screenshot are just built that way). The spicy stuff (for me) is the material and it seems Tropic Islands in Environments - UE Marketplace from the same guy includes some nice water material as well (and yet again lots of heightmaps… if your left mousebutton is somewhat broken and you really need them).
That doesent answer my questions seems the developer dont care so how i suppose to buy this if the developer is not straight with sopport on his product ?
ok so I just purchased his alpine one and it works flawlessly with WM landscapes that I had built, just plug, customize and play!! Saved me tons of work!! I will be picking up the desert one as soon as WM finishes my desert landscapes rendering!