Procedural dynamic Automatic Landscape Material Set 1 Alpine edition

Excellent! Thanks Samaritan. I just recently purchased this package and it works smoothly with the WorldMachine landscapes I created. Adding the grass feature makes it just that much better!

Hi,

i just try to do that and the landscape auto gen no more working. Is that normal ?
The paint system works fine and the automatic land paint work to.

The only problem is the automatic textures. Someone allready see the problem ?

Thx

Hi,

I’m trying to get snow on my mountains, but nomatter what I adjust I dont manage to set the snow height properly. Any idea how I can adjust on what height the snow will be?

Can anybody tell me how to get the package into an existing project without losing all of the connections to the references and textures? I have read through the explanations above and it seems like a lot of work/some of it I don’t understand, for something that should work automatically. I am at the end of my tether and quite fed-up that this is not working properly. Help would be greatly appreciated :-).

What I did was first create instances of the landscapes in the default setup that I needed, then renamed them to my own names, then migrated them to my project, UE4 will automatically migrate only what you need for those instances and keeps all the connections necessary.

I would like to paint in my landscape with roads, paths etc, but not sure how to set that up with this program, any suggestions would be appreciated.

Are you planning to update this pack so that it uses Dx11 and will support up to 128 unique textures (instead of Dx10 with the max at 13 textures), this would make painting extra layers and advanced customization much easier to do.

could I use this in a game I would sell