I am working on a Service update to the Alpine set with the multi colour layer feature see image:
The multi color layer feature update is now in the marketplace version.
Cronos - Did you have time to look at how to identify specific layers in the model to use the new 4.8 foliage spawner?
Do you have a version that covers the entire range of landscapes? I have a project that has several biomes, from coastal to alpine to temperate to tropical to wasteland.
I tried packaging a project with just this in it and it gave me an error, does anyone else have this issue?
For anyone that has issues packaging, shorten the file names. Specifically the Summertime asset. Hopes this helps!
I did a test foliage spawner works; I add a demo materiel it in the next update ( but it is not working on instance so i add a new base materiel for it )
Hi. I purchased this in the sale, but I’m having difficulty getting it working. I’m running 4.9.2.
There is no option to “add to project”, rather “create project”, so I did that. I named the project AutoLandscape.
I then have an empty project except for the folders in the contents Demo_Map_Elements, Maps, Materials, and Textures. I right click on each folder individually and choose “migrate”, a list comes up of files to be migrated, I press okay and choose another project (also in 4.9.2) contents folder to migrate to… and it copies some of the files but says some cannot be copied.
In the message log “Asset registry” under copied errors with multiple files each with “does not exist on disk”?
The only folder that seems to migrate without throwing these errors is the “Textures” folder.
Any ideas?
I also purchased another asset (not an autolandscape) that required the same style of “Create Project” and that worked as it should.
Regards
Slinky
problem with the download and adding of the project
Hello all there is currently a problem with the download and adding of the project, Epic marketplace support is looking in to it.
I post and an update when I have news.
Thanks for quick response. I don’t have any hair left to pull out!
Sorry for the bug Epic and I are working on resolving the problem.
Meanwhile I have some things to show:
This is a solution to add in to the master material the ability to paint in by hand where the landscape grass output note should spawn grass. Coming from the alpha of the landscape texture grass layer subtracted by a hand painted alpha generated with “using” a Layer Blend note to just do an alpha.
I am working on adding this in the next update however currently this only work on master material copies not on instances since the values of the landscape grass output and the Layer Blend notes cannot be adjusted in instances.
Possible temporary fix
Have a look at your directories structure: it should look like this (Content\Automatic_Landscapes*), if it differs from this create the “Automatic_Landscapes” directory in the explorer under “Content” and move the content in to it.
Update this fix works i tested it. Please user it until the download version is fixed.
You can create a *.bat file with this content in your \Content directory
mkdir “Automatic_Landscapes”
xcopy Materials /h /e Automatic_Landscapes\Materials
xcopy Demo_Map_elements /h /e Automatic_Landscapes\Demo_Map_elements
xcopy Maps /h /e Automatic_Landscapes\Maps
xcopy Source_height_maps_16_bit_raw_for_import /h /e Automatic_Landscapes\Source_height_maps_16_bit_raw_for_import
xcopy Textures /h /e Automatic_Landscapes\Textures
RMDIR /Q /S Materials
RMDIR /Q /S Demo_Map_elements
RMDIR /Q /S Maps
RMDIR /Q /S Source_height_maps_16_bit_raw_for_import
RMDIR /Q /S Textures
running this dos commands in the Content\ directory will change the directory structure to work properly
you can download the bat file from http://gkdev.eu/amfix.bat
Thanks for the detailed help. I’ve shut the computer down for the night but will try your fixes tomorrow.
Regards
Hey, just got an update for this. Is it a fix to the problem?
Hi.
I tried the fixes above, it sort of worked changing the directory name in that no more migration errors occoured but at the same time the MAPS folder would not migrate with any content in it, and all materials sphere previews were blank empty grey. The tool doesn’t work either from the migrated files or the originally created project, and it seems to be lacking elements in the basic download of things like “Source_height_maps…”. Loading the demo maps shows the height map terrains with the default UE4 checkerboard terrain, trying to put any of the materials into the landscape material changes nothing and makes the landscape material sphere turn grey (in the original project only, in the migrated project the spheres are grey to start with).
In case Warcabbit encountered an updated file I deleted local content and re downloaded the tool, and it still doesn’t work as above.
Not sure if you need this info as a clue or whether this is a bug on EPICS end?
Regards
Slinky
Sorry I got it working now using just the .bat file.
Regards
Slinky
I am working on an update that should fix this and it will also include the work in progress automatic grass feature (look for the Demo_Map_8192_valley_Grass.umap after the next update)
grass feature and fixed bug in published update.