Hey everyone, today I wrote a tutorial on how to create a procedural asteroid field using blueprints in UE4, hope you find it useful!
Awesome, Bookmarked it. I read through it quickly and I like how you took performance into consideration. I’ll give it a go and see how it works. Might be interesting to add some rotation effects to another definable number of random meshes.
I have a blueprint that does that per asteroid, where I can also set the rotation min/max speed and a scale min/max factor as well.
I like how these kinds of blueprints can help building a world and adding in your own hand placed objects for that extra finishing touch.
Anyway thanks for sharing !!!