Hi guys. I’ve been scratching my head the last few days with this issue and I can’t seem to find a solution anywhere.
I must say it’s my first time working in VR but this seems very weird. My project is on Unreal 4.25.4. I have a persistent level set up with 4 streaming levels (3 parts of a main level and a separate menu level) this seems to work nicely but the issue starts when working with the nav mesh for VR teleporting. It’s a poligon heavy scene due to it being for an architectural showcase project.
I tried reimporting the sublevels one by one and the navmesh seems to work just fine for a few minutes, on editor play it works and I’m able to move around, but the moment I package the game for testing the executable it stops working and I’m left with the teleport beam sticking just a few inches from my hand and cutting off for no apparent reason. The navmesh is still there, collision is working and everything else works as intended, but somehow the teleport beam isn’t able to find a suitable place for teleporting.
Any ideas?