This is with the 4.13 VR Template for VIVE w/ Motion Controllers. So let’s say there are two floors (Main floor and Basement), when on the top OR the bottom floor if you try to teleport next to a wall or against a nav boundaries it automatically tries and WILL put you on the opposite floor either above the wall or below it. My level has a gap between the floors of empty space and it does this as well. Even if I try to put a nav boundary between the floors with BLOCKALL it still teleports the player on top or below the level.
Any ideas of how I can get the teleport to ignore this?