Problems with Substance Painter exported textures

Hello everyone.

I have a little problem here with my models.
Recently i discovered Substance Painter,a beautiful texturing program for 3D Objects.
Now,i have a problem with Unreal Engine (my version is 4.10).

This is my model on Substance Painter :

However,this is how my model appear after being imported on UE4

As you can see from the first image,the model is divided in 4 UV Maps (Glass,Material_Exporter A-B-C).
However,when i import it on UE4,one or multiple UV Maps gets messed.
Obviously,all the textures are exported from Substance Painter with the “Unreal Engine 4 (Packed)” Preset,so i really don’t know what the problem is.
The only thing i noticed is that models with only one UV Maps are imported correctly.

Thanks for the support.

P.S - Sorry for my bad english,i’m Italian.

Hi ,

Can you double check your material is linked correctly, like so?

https://dl.dropboxusercontent.com/u/41766532/forums/ue4/Pasted%20image%20at%202015_12_17%2010_36%20AM.png

Yep.They are linked correctly.

It looks to me like you just don’t have Materials B & C assigned to the elements. In your Static Mesh editor, you should have multiple elements in the LOD0 section at the top of the details panel:

Screenshot.png

You likely don’t have anything assigned to Element 1 & 2.

I don’t think that’s the problem because all the elemets are assigned to the mesh correctly.

Anyone??

OK, I see that you have 3 UV channels. One for lightmap, and 2 for your actual materials perhaps? You’ll have to set that in your materials by adding a texcoord node then changing the texcoord’s UV Index value (without a texcoord node, it defaults to index 0):

Yep.That was it!!!

Thank you very much!! :smiley:

Have the same problem.

What value do I need to change it to?

0 should be default.

You need to change it to the UV channel number that the texture was applied to. This is something you would have chosen in Substance Painter (or similar software).

No solution yet? I am having the same problem