Problems with sidescroller and fixed angle camera

Summary

Its been nearly a month since the last time i worked on this map, so im not sure which update caused the problem. Now whenever you have both the sidescroller device and the fixed angle camera enabled, it starts causing issues after the first time the player is eliminated. If the camera angle is at or near 90 Degrees (What would be normal for a sidescroller), it works fine at first but after being eliminated the player will start randomly speeding up and frame skipping while moving. I have been working on this map for awhile and never had this happen before despite not making any changes to the camera so im not sure if something got messed up as the scene graph changes have been rolling out.

Here is a short video showing what it looks like. https://youtu.be/aSU4CEnCrPU

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Create a new project
  2. add sidescroller device enabled on startup
  3. Add Fixed angle camera enabled on startup
  4. Adjust Yaw On fixed angle camera to either 90 degrees or -90 degrees
  5. Adjust Pitch on fixed angle camera to 0 degrees
  6. Add dmg volume or other method of eliminating player
  7. After launching the game, eliminate yourself and observe movement changes when running

Expected Result

Player movement should not be effected by the camera angle

Observed Result

After being eliminated for the first time, the sidescroller/camera starts messing up resulting in the player randomly speeding up and glitching while holding the movement key.

Platform(s)

PC

Video

Additional Notes

Im assuming this bug was created in a recent update as i have been working on this map on and off for months and never noticed this issue.