I want to make a lobby. I have a lobby level, in the game mode of which it is written that when a player enters, the player’s model will spawn. When I run this level in the editor, everything is fine. However, when I go to the lobby map using the main menu and then the client comes in, the map is only updated on the server.
I am not currently on my PC so I couldn’t check this myself but you should only Spawn replicated Actors on server, there is no need to do multicast Spawning.
GameMode Only exists on server anyway so you don’t really need to do Server RPCs in there afaik.
just spawn the Actor on post login, and make sure it is set replicated to true.