Having blocky shadows when zooming out in the editor on a sign wave material that has two sides and a twosidedsign
Also when I move the camera, the items reflected in the metallic reflection seperates the reflected geometries faces.
Examples:
Far away
Far away underside, can notice it on blue blocks darker than normal etc
Close
Moving seperation
Also does anyone know howto make the models not look so bad in the reflections?
And how to fix “spotty or noisy shadows”? I saw a video once but can’t find it, something to do with shadow resolution?
I’m fairly new.
Also yes, I am on linux, but I don’t think that’s the problem. Can anyone confirm this on windows as well?
This is the material in the material editor





