first let me start by saying that I’m well aware of this Paper2D thread - Paper2D: Some problems with my Sprites - Rendering - Unreal Engine Forums - and I do not believe that anything in there is what is causing my problem.
I noticed that the pixel art I’m trying to use is more crisp in the editor than it is in game. I dug deeper by taking screenshots of a character in both the editor and the game, and then used another program to zoom way in on an area where there is color transition
As you can see, the image on the left is perfectly crisp. There is complete contrast between colors. That is the editor. The image on the right (in-game), however, has a gradient effect anywhere where the color changes. It’s hardly noticeable when you’re not zoomed in, but it does make the sprites look less crisp.
Furthermore, the flesh color is different in-game than it is in the editor. All colors (besides black and white) have this issue.
I have disabled all default post processing effects in the Render menu in the project settings, as I know that they caused some color issues from past experience. The texture that is used for the sprites has had the “Apply Paper2D Texture Settings” option applied to it.
Does anyone have any insight as to what could be my problem? Thanks very much!