Problems with Photorealistic Character

Hey guys,

I hope this is the right place for this topic - I am trying to create a game ready, photorealistic character and want to use the photorealistic character workflow provided by the engine. However, I encountered two problems so far - one is that when I open the eye in a seperate window the Iris is distorted, like this:

I haven’t changed anything in the project, just opened it as it is and it appeared like this. Does anybody know why and how to fix this? I’m still relatively new to Unreal…

The second problem I have is that I’M working with hair cards but can’t find the proper material for it in the new DigitalHuman project, probably because the hairs are made with polygons and not with haircards like before. Is there anywhere I can download the former photorealistic character project? Or is the shader for haircards already included somewhere in there but I just don’t don’t see it?

Thanks in advance! :slight_smile:

Regarding the first problem: The eye material must be used with the eye mesh.