I have some issues with Lightmass that I’m trying to solve. Prior to posting this thread, I went over all of Tim Hobson’s awesome documents, and followed his suggestions.
I’ve changed my Lightmass settings to an extreme high quality level, just to try and isolate what the problem is… but I can’t figure it out.
Static Lighting Level Scale: 0.1
Num Indirect Lighting Bounces: 100
Indirect Lighting Quality: 20
Indirect Lighting Smoothness: 0.6
I’ve also changed the Lightmass.ini file under Production Quality to:
NumDirectPhotonsScale=100 (default was set to 4) - this is something I think I’ve read Koola recommended
And lastly, I manually did the Lightmap UVs in Maya, with pixel snap precision to fit a 128x128 texture res, with 4 pixels padding between each UV island.
In some parts of the environment the lighting is beautiful:
But in others, I get these weird results, that don’t make any sense to me, since the walls, floors and ceiling are the same mesh all over the house.
Any help would be most appreciated… I’ve spent too long trying to fix this on my own. Wasting precious production time :