Hi guys having some problems with lightmaps on this building, i have turned up the lightmap resolution build the lighting:
://gyazo/a088055a4b7ae0543b24dc13b2a71010
://gyazo/f4c7482e86a95ee22a3e10cd41aaa43b
these are my lightmaps non overlapping and with padding these to rooms are above each over but are separate meshes:
://gyazo/4d948e3137d506fc5443e30e998ace10
://gyazo/45ff0e2f99033cd3ec9ef60ca60e0f93
this problem only happens when my directional light is set to moveable, if i turn it to static i do not get the light bleeding at all, but i need my directional light to be moveable/dynamic