Problems with lightmaping

Hi guys having some problems with lightmaps on this building, i have turned up the lightmap resolution build the lighting:

://gyazo/a088055a4b7ae0543b24dc13b2a71010
://gyazo/f4c7482e86a95ee22a3e10cd41aaa43b

these are my lightmaps non overlapping and with padding these to rooms are above each over but are separate meshes:

://gyazo/4d948e3137d506fc5443e30e998ace10
://gyazo/45ff0e2f99033cd3ec9ef60ca60e0f93

this problem only happens when my directional light is set to moveable, if i turn it to static i do not get the light bleeding at all, but i need my directional light to be moveable/dynamic

Change the value at the “shadows bias” (in the light) :slight_smile:

or https://forums.unrealengine/showthread.php?3580-Glowing-boundaries-of-internal-enviroments-when-using-a-dinamic-time-of-day

If you’re using dynamic lights then you don’t need lightmaps.