Hello everyone, I’m having some problems with the layerblends. I’m using a 3 material blend and the first two are blending perfectly, but when I apply the third one the landscape goes to checkermap.
And here is how I see the landscape after applying the Grass. (The checker map disappear if I remove the Grass_LayerInfo) All the layer are WeightBlended Layer (normal)
Are you sure you are waiting long enough for the material to compile the shaders - that takes a while sometimes - you also might have to build the lighting too
Beat me to it. This was my fix as well. Just make sure that you set the sampler source of ALL of the textures inside the landscape material to shared, not just the albedo. That includes normals, displacement, roughness, etc.
Was exactly that! I disconnected the AO layer blend and started to admit more than 2 textures per square! Now I’m facing if I have to import few custom meshes and paint them, but anyway, thanks for your help and to the others too.