Problems with layerblending on Landscape

Hello everyone, I’m having some problems with the layerblends. I’m using a 3 material blend and the first two are blending perfectly, but when I apply the third one the landscape goes to checkermap.

I have the same setting in the four layerblends

d0124f1d279207b132a614633fa0460d24484665.png

Here is how are connected in the graph.

And here is how I see the landscape after applying the Grass. (The checker map disappear if I remove the Grass_LayerInfo) All the layer are WeightBlended Layer (normal)

eb2c5dc43bb4cfb0bee7b80a81204d92eeb42b31.jpeg

Thanks in advance to everyone.

Are you sure you are waiting long enough for the material to compile the shaders - that takes a while sometimes - you also might have to build the lighting too

Yes mate, shaders are compiled and Landscape texture are baked. I’m trying solving by other ways but I’m totally stucked.

Probably using too many texture samplers? You can click them and set them to shared:wrap or shared:clamp instead of the default value.

I’m not sure if just 3 diferent textures are so much

  • 1 in LB Alpha Blend
  • 2 in LB Height Blend

I noticed that other people used 5 or more of them

Look at these Unreal Engine staff doing a similar thing than me. Hehehe

I’m doing several tests and I noticed that if exist more than two materials, the sections goes to checker map too. This is driving me mad.

Beat me to it. This was my fix as well. Just make sure that you set the sampler source of ALL of the textures inside the landscape material to shared, not just the albedo. That includes normals, displacement, roughness, etc.

Was exactly that! I disconnected the AO layer blend and started to admit more than 2 textures per square! Now I’m facing if I have to import few custom meshes and paint them, but anyway, thanks for your help and to the others too.

You were right, don’t know why yesterday night didn’t works.