Hello my dear friends in worries,
I have a Problem, as you can guess. When I start my project through the editor (VR Preview), I get this result:
For the explanation, I use this function
to get the chaperone coordinates. I place a cylinder at that position, it is just for
debugging and orientation. Also, I positioning the large frame (with the wooden
floor on the left) to the chaperone border.
Everything works as I expected it to.
When I pack that into a standalone client for testing on a different PC, I get this result:
There are no cylinders for the chaperone border and the position of the wall is wrong.
You can see it, the wall is inside of one of the light sources…
I tried inside the game mode “Enable HMD” and “stereo on” as console command:
I also tried to start the client with -vr and/or -fullscreen, nothing works. The “game”
itself works normal (i.e. motion controller and basic game play) but the chaperone
borders are not present. I also tried to restart SteamVR and the whole PC, but nothing
works.
Does anyone know how to solve this?
Thanks in advance and with best regards,
Alex