Problems with emissive lights in conjunction with lumen

Hi,
I have some problems with emissive lights in conjunction with lumen. The emissive lights in my scene don´t lit the scene anymore when they are out of sight. For example when they are positioned at a box, and you jump from the box, so that you can´t see the source anymore.

I found no way to fix this problem.

Best regards, Andreas

Make sure you have distance fields enabled and built on any objects using emissive lighting. Also the objects have to be large enough to get picked up.

Emissive surfaces can provide lighting even when they are far away, off screen, or not in direct view.

Thank you for your help. Unfortuneately it do not fix the problem. Mesh Distant Fields are active. Everything seems also fine in the scene. Here is a video where you can see the problem: