Hi, I would like to use the mouse in a VR game for interacting with objects. In order to do that, I want to trace the position of the mouse cursor displayed on the PC monitor and show the position of the mouse cursor on the HMD (Reverb G2).
I created a blueprint but it didn’t display well. First, I want the HMD to be able to display the position of the mouse cursor displayed on the PC monitor, so use “BP: Draw Debug Points” to check the trace.
How can I do this task in VR?