Problems with displaying the mouse cursor in VR

Hi, I would like to use the mouse in a VR game for interacting with objects. In order to do that, I want to trace the position of the mouse cursor displayed on the PC monitor and show the position of the mouse cursor on the HMD (Reverb G2).
I created a blueprint but it didn’t display well. First, I want the HMD to be able to display the position of the mouse cursor displayed on the PC monitor, so use “BP: Draw Debug Points” to check the trace.

How can I do this task in VR?

ConvertMouseLocationToWorldSpace seems to transforms the coordinates based on the left eye of the HMD instead of the spectator screen.

You would likely need to use GetMousePosition instead, and transform the coordinates to world space using the inverse of the spectator screen view projection matrix. Unfortunately the view projection matrix does not seem to be exposed to Blueprint.