Problems with a scene being suddenly Glossy?

Hello!

So I am admittedly quite new to Unreal, but things were going smoothly. Then suddenly all my materials got a horrible Glossy appearance. They were not like this earlier today, so I don’t think it’s an issue with my materials themselves.

At the same time I began to receive notifications about my Texture Streaming being over budget, which is fair given my large textures, and I wasn’t sure if that had anything to do with it. However, even when I mess with the textures and reduce their size I get the same results.

I’ve been searching for an answer for this for hours now, so I hope this hasn’t been asked before. I appreciate the help!

I am using v. 4.27. 2

Greetings @chelseadelta !

We see that this is your first time posting in the forums! :medal_sports: Welcome to the Unreal Engine community!

I’m sorry that you’re having issues with your scene becoming suddenly glossy. Perhaps you may find a resolution in this thread. Please let us know if this helps!

We’re so excited to have you as a member, and I wish you much success with your project!

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Most prob your scene have many materials going on that causes the texture streaming thing to show, it’s annoying but not a big issue to worry about tbh. A quick way to fix is to set ; r. Streaming pool size to maybe 5000 (1k at default) in the cmd panel. For the glossiness issue Are you using substance to texture? If yes maybe can try exporting the textures as ue4 packed.

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Thank you so much! I apologize for the delay, once I solved the issue I got completely sidetracked. I believe it was an issue with the way I was exporting my materials.

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